Lead Technical Artist on SimCity Buildit and FarmVille 3.
Experienced and versatile technical artist with a solid background in art, graphics design and strong affinity with the technical side of game production.Â
I'm a team player by nature. Few things in life give me more joy than making things happen together with like-minded people.
I started my career in the era when phones were considered solely communication devices. Back then my main passion was realistic digital painting - a highly analytical kind of art. It may be the seed that grew into my new passion that is technical art.
High and Low-poly asset production
Blender, 3D Max, Maya
Animation
Concept art
Photoshop, Premiere Pro, After Effects
Fine art and sculpture
Graphic design
Python programming
C# programming
Unity
Tools & plug-in programming
Pipelines organisation and technical support
Shaders (HLSL & Node systems)
Optimization for mobile devices